emacs_brains_cage
Summary
- Chapter 1. Sand Veils
- Target: Mike must wake disoriented in the sand-veiled desert, suffer repeated impossible deaths and memory fragments, follow the mysterious instructions, and finally reach the technological room inside the hidden vessel.
- Narrative hook: Description
- Narrative ending: Image
- Narrative flavor: Horror / Abandoned Place; Horror / Anticipating the Worst; Horror / Big Dumb Object; Horror / Great Horrifying Discovery; Horror / Lovecraftian Entity; Horror / No Control; Horror / Sudden Unexpected Horror; Horror / Terrifying Moment; Horror / Underexposure; Horror / Willows' Atmosphere
- Scene 1. Disorientation: The protagonist awakens in a surreal, distorted, and hostile environment, grappling with amnesia and questioning his own mind. Overwhelmed by fear, despair, and a sense of impending doom, he struggles to maintain rationality amidst the harsh elements, searching for answers and a way out of the enigmatic place.
- Scene 2. Mysterious Desolation: The protagonist finds himself in a surreal and nightmarish desert, struggling to understand his situation. He question his reality, considering the possibility of a simulation or extraterrestrial abduction, but ultimately find hope in a mysterious parchment with instructions to follow a beacon and locate a hidden message.
- Scene 3. Duplicated Doom: In an eerie, spectral landscape, the protagonist received a foreboding message and heads toward a distant beacon, pursued by monstrous, tentacled creatures. Fleeing through a wasteland littered with his own dead duplicates, he faces the grim reality of his impending doom, while struggling to understand his horrifying, bewildering predicament.
- Scene 4. Cyclic Rebirth: The narrator is trapped in a repetitive cycle of death and rebirth, pursued by malevolent creatures and experiencing amnesia. As he attempts to make sense of his surreal and transcendent experiences, he follows instructions of a mysterious parchment, which leads him to a glowing beacon, then a foreboding cave in a vast crater.
- Scene 5. Abyssal Awakening: Amidst a treacherous landscape, a traveler braves a mysterious cave located in a crater's heart. Inside, the vast chamber reveals an alien world of luminescent plants, bizarre trunks, and an eerie silence. Following a dire warning, the traveler ventures deeper, only to confront a haunting revelation: countless iterations of his own deceased body, and a swarm of malevolent entities observing from the shadows.
- Scene 6. The Orb: A tormented protagonist runs through a treacherous path, pursued by creatures, while struggling with a buzzing noise in his mind. He experiences chaotic visions and memories, but is urged on by an unwavering voice. Escaping a subterranean nightmare, he seeks hope in a glimmering light. He sees an immense obsidian orb in the distance, prompting him to run towards it. In a surreal wasteland with strange entities, he feels hopelessly lost and out of place, spiraling into madness, and experiencing existential loneliness.
- Scene 7. Final Escape: Driven by insatiable hunger and pursued by winged abominations, the protagonist is drawn to an enigmatic obsidian sphere, believing it to be salvation. After a desperate chase, dodging monstrous creatures and traversing a perilous landscape, he leaps into the sphere, finding sanctuary in a technologically advanced chamber.
- Chapter 2. The Spaceship
- Target: Mike must awaken aboard the omniship, establish Kallom-4000 as his only guide, inspect the vessel and his quarters, discover that the mission and crew are missing, and end in a destabilizing reality jump.
- Narrative hook: Description
- Narrative ending: Cliffhanger
- Narrative flavor: Horror / Anticipating the Worst; Horror / Big Dumb Object; Horror / Fluctuating Mise-en-scène; Horror / Foreshadowing; Horror / Great Horrifying Discovery; Horror / No Control; Horror / Sudden Unexpected Horror
- Scene 1. The Bridge: Inside an unfamiliar spacecraft filled with alien technology, the protagonist encounters a control panel indicating a rising "decohesion" threat. As the indicators near critical levels, the dread intensifies, signaling imminent danger for the crew and vessel.
- Scene 2. The Warning: Mike sees verself in the middle of a strange technological room and has a bad time when he almost suffered decohesion.
- Scene 2.1. ...
- Scene 4. The Apartment
- Scene 5. The Laboratory
- Scene 6. The Third Level
- Scene 7. The Fifth Level
- Scene 8. The Fourth Level
- Scene 9. The Reality Jump
- Chapter 3. Reality Jumps
- Target: Mike must experience the reality jumps directly, passing through alien, historical, and intimate lives until the reader understands that his identity and time perception are unstable while Kallom struggles to recover him.
- Narrative hook: Strong Statement - Declaration
- Narrative ending: Reflection
- Narrative flavor: Horror / Anticipating the Worst; Horror / Fluctuating Mise-en-scène; Horror / No Control; Horror / Nonlinear & Infrasounds; Horror / Over-Extended Scenes; Horror / Sudden Unexpected Horror
- Scene 1. Ardinka Brois' Redemption
- Scene 2. On The Parapet
- Scene 3. The Feast
- Scene 4. The Parallel WWI War
- Scene 5. Victorian Doubt
- Scene 6. Back To The Omniship
- Chapter 4. Memories
- Target: Mike must process the reality jumps with Kallom, recover the structure of his Syrakian identity, and remember how Jabari recruited him for the mission that led toward Brain's Cage.
- Narrative hook: Interesting Question
- Narrative ending: Reflection
- Narrative flavor: Horror / Anticipating the Worst; Horror / Foreshadowing; Horror / Great Horrifying Discovery; Horror / No Control; Horror / Smoke Screen; Horror / Spooky Nonsense
- Scene 1. Reflection
- Scene 2. Memories
- Scene 3. The Letter
- Scene 4. Jabari Explains Mission
- Scene 5. Jabari Explains Mission II
- Chapter 5. The Human Brain
- Scene 1. Things Now
- Scene 2. The Second Level
- Scene 3. The Exopsychology Lab
- Scene 4. The Bottom Labs
- Scene 5. The Bottom Labs II
- Chapter 6. The Neural Station
- Scene 1. Neural Interface Debug Room
- Scene 2. The Coordinate System
- Scene 3. The Orgasm
- Scene 4. 'Pataphysical States
- Scene 5. Super Pleasure And Super Pain
- Chapter 7. The Communications' Hub
- Scene 1. Distress
- Scene 2. Suicide Attempts
- Scene 2.1. ...
- Scene 4. The First Level
- Scene 5. Many Datacenters
- Scene 6. The Communications' Hub
- Chapter 8. The Yellow Woman
- Scene 1. The Table
- Scene 2. Why Brain's Cage
- Scene 3. Brains' Cage, Theatrum, Terra Incognita
- Scene 4. Navigational & Qualia Systems
- Chapter 9. The Contexts
- Scene 1. Back To The Bridge
- Scene 2. Environment Modulator
- Scene 3. Traversing Contexts
- Scene 4. 17th-century French Palace
- Scene 5. Collapse
- Chapter 10. The Being
- Scene 1. The Restaurant
- Scene 2. The Being
- Scene 3. The Cottage
- Scene 4. Conversation
- Scene 5. What Is Purpose
- Chapter 99. ⛓️ Break
- Part 1. 11. The Recording
- Scene 1. Reflections
- Scene 2. The Recording
- Scene 3. Dire Echoes
- Scene 4. Decohesion Crisis
- Part 2. 3. The Experience
- Scene 1. To The Rescue
- Scene 2. Otherworldly
- Scene 3. What Is Going On
- Scene 4. What Is This Cohesion System
- Scene 5. 8. The Second Level
- Scene 6. 9. The First Level
- Scene 7. 10. Jumps
- Scene 8. 3. Savior
- Part 9. 3. The Interior
- Scene 1. I Am Human
- Scene 2. Getting Out Of Room
- Scene 3. Mike's Quarters
- Scene 4. The Lounge
- Scene 5. The Second Level
- Scene 6. The Machine Of Pleasure
- Scene 7. The Empty Ceiling
- Scene 8. Memories Back
- Scene 9. First Level
- Scene 10. The Bridge
- Part 3. Separated parts
- Scene 1. Discussing Omnispace
- Scene 2. The Communication
- Scene 3. Hellworlds
- Scene 4. Felix's Rescue